
Mathematical Applications for Game Development
Richard Baldwin
Mathematical Applications for Game Development
Richard Baldwin
Book Details:
Year: | 2013 |
Publisher: | Rice University |
Pages: | 623 pages |
Language: | english |
Since: | 24/09/2015 |
Size: | 3.30 MB |
License: | Pending review |
Content:
Mathematical Applications for Game Development presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.
This course material consists of about 20 different modules arranged in the following major sections:
- Math
- Physics
The modules in the Math section use Java OOP to develop a game math library. Many of the topics consist of three separate modules:
- A tutorial
- A set of review questions
- A set of lecture slides
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