¿Qué está mal?

Aviso: Antes de informar sobre un error con la descarga, por favor, prueba el enlace directo: Gamepaddle Video Games. Education. Empowerment.

Cargando...

Debes iniciar sesión para hacer esto.

Gamepaddle Video Games. Education. Empowerment.

Gamepaddle Video Games. Education. Empowerment.

,

Gamepaddle Video Games. Education. Empowerment.

,

Puntuación: 2.00 | 1 voto
| Enviando voto
| ¡Votado!
|

Detalles del libro:

pos
Global
pos
Categoría
Año:2015
Editor:Ledizioni Srl
Páginas:141 páginas
Idioma:inglés
Desde:27/01/2017
Tamaño:2.33 MB
Licencia:CC-BY-SA

Contenido:

In April 2011 video game scholars, researchers, teachers and media educators from Austria, Germany, Italy and Sweden found their way to a springlike Munich to share their knowledge on video games, young disadvantaged gamers, excessive gaming and educational potentials of video games. The Munich meeting marked the beginning of a two year long partnership that involved knowledge transfer, development of educational concepts, their realisation in schools and youth clubs in the partner countries, as well as the evaluation, discussion and presentation of the projects’ outcomes in a final meeting in autumnally Vienna. The diverse backgrounds of the participants, the insights in their countries’ culture of discourse on video games, as well as research and practical educational activities has been a great enrichment for the conceptual works.

In the educational discourse of the participants’ countries, video games, one of the favourite leisure activities of many young people, are often regarded as a vital risk for young people. Especially excessive gaming or playing violent video games among children and adolescents troubles teachers, educators and parents. The lack of knowledge about digital gaming worlds, as well as the lack of own gaming experience can lead to misjudgement and overseeing the resources acquired by young gamers. The Gamepaddle project is starting at that point: identifying young people’s game-related resources and help them to benefit from them in other primarily nongame-related contexts as school, intergenerational dialogue, creative activity or civic commitment. In Gamepaddle’s practical educational activities video games were used to train project-management skills, encourage reflection on the urban neighbourhood, create a card game about video games that facilitates discourse on video games or teach adults how to play.

Categorías:

Etiquetas:

Cargando comentarios...

Escaneando listas...

El libro en números

Posición global

posición en categorías

en catálogo desde

27/01/2017

puntuación

1

votos

1

'LIKES' sociales

Nothing yet...

Visitas

Descargas

Esto puede tardar un momento

Interés

Segmentación por países

Esto puede tardar un momento

Páginas de entrada

Segmentación por sitios web

evolución

Esto puede tardar un momento

Cargando...