
Using Arduino for Tangible Human Computer Interaction
Fabio Varesano
Using Arduino for Tangible Human Computer Interaction
Fabio Varesano
Detalles del libro:
Año: | 2011 |
Editor: | Universit`a degli Studi di Torino |
Páginas: | 153 páginas |
Idioma: | inglés |
Desde: | 21/05/2015 |
Tamaño: | 1.70 MB |
Licencia: | Pendiente de revisión |
Contenido:
This thesis aimes to experience with electronics, Arduino, MEMS sensors and 3D graphics to prototype novel human computer interaction approaches.
As a computer scientist, I started this work with only a very limited electronics knowledge, just some memories from the high school days. In a period of 9 months, I progressively improved my electronics knowledge till the designing of quite complex printed circuit boards which have been used intensively in the human computer device prototyping.
The Arduino prototyping platform has been used during this project. During my university background, we had a very limited education on low level programming and never had the possibility to program a microcontroller. During this project, I gradually became expert in Arduino functions and programming features.
I’ve also experienced also with MEMS sensors, mainly accelerometers, gyroscopes and magnetometers used for orientation sensing. I also had to study and understand progressively complex orientation sensing algorithms which fuse the data coming from the sensors to implement robust attitude and heading sensing.
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